Dead Island Dev Could Have Released Wrong Version to Steam

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Technically-minded Microcomputer gamers have poked around in Deathly Island's code and uncovered what could be the gaming mistake of the year.

It seems that the PC version of Dead Island isn't behaving quite equal you'd expect, with masses reporting bugs by the bushel, as healthy as other oddities like turning on no-clip at the touch of a button. Players have rightfully asked how something soh obviously unfinished could take in been released, and it seems that the answer is that the Steamer version never should have.

A curious player started poke around the game's write in code, and discovered that the Steam version of the game is in reality a developer build. There seems to be whatever dispute over whether this is a development build of the Xbox 360 version released by accident, or a master development work up which all the other versions sprung from. Nevertheless, the consensus seems to be that someone has released the wrong interlingual rendition to the public, and that is what is causing entirely the problems.

None of this is confirmed retributive yet, although it would be a much smaller PR disaster for developer Techland and publishing company Deep Silver if it were. It's one matter to constitute a mistake a put prohibited the wrong version, but it's quite some other to release a thoroughly broken and unfinished gamey by choice, and while neither option is particularly good, the former is undeniably less high-risk. We've reached out to Techland and Bottomless Silver for commentary, and volition update the story if/when we hear back.

(Thanks to awesomeClaw for the tip.)

https://www.escapistmagazine.com/dead-island-dev-could-have-released-wrong-version-to-steam/

Source: https://www.escapistmagazine.com/dead-island-dev-could-have-released-wrong-version-to-steam/

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